terewseries.blogg.se

Gladiator begins how to get high
Gladiator begins how to get high







  1. #Gladiator begins how to get high generator#
  2. #Gladiator begins how to get high full#

The game keeps a wide selection of statistical records of the fighters for all the sports fan stat geeks out there, and displays them at the end of the fight.Īll other enemy v enemy battles are fully simulated with no shortcuts, to ensure that the league is always an accurate representation of the ability of the teams. The game always lets the player know when training succeeds. A fighter’s ability to improve attributes is determined by a focus set by the player and their innate potential for a given skill – something the player can begin to work out by watching how well they develop. In line with the battle mechanic transparency the game is also completely transparent about the effectiveness of training and fighter development. This also allows the player to work out what fighter attributes are especially important in any given situation.ĭon't like RNG? Just turn it off! The game has three modes: simulation (default) low RNG (akin to the D&D D20 system) and fixed - with no RNG at all! As a simulation game there is naturally a lot of random number generation on the default settings, but by clicking on the ‘detailed battle report’ tab on the battle screen the player can see every single roll that the game makes, and can determine exactly why any particular outcome has occurred. Transparent and Player-Controlled RandomnessĪnother key feature to the game is total transparency of battle mechanics. We are really proud of the result which in our view tops the portraits put out by many triple A games like CK2.

#Gladiator begins how to get high generator#

Fantastic Artworkįighters are rendered beautifully by a powerful random portrait generator that can create a whopping 310,810,500 combinations from different parts lovingly crafted by the amazing French artist Mesrile. The chances of success depend largely on the relative control of the fighters, and that in turn depends on whether they have managed to defend successfully in previous turns.įighters can gain access to over 30 special moves by levelling up, and another 60+ passive perks. A key feature is that all orders are issued to all fighters simultaneously by the player and the AI resulting in a rock, paper, scissors outcome that depends on whether the fighters are trying to attack, defend, move or pull off a special strategy. The battles are turn-based, tactical, and deeply simulated.

  • Moddable txt and sql files to allow changes to name generation and save game files.
  • #Gladiator begins how to get high full#

  • Full customisation options for gladiator and world themes, allowing ancient or modern names.
  • Sophisticated portrait generator with over 310 million combinations.
  • Team popularity mechanic that is influenced by fighter bravery and correlates to crowd attendance.
  • Full and optimised blow by blow simulation of all other AI games to ensure realistic results.
  • Sophisticated newgen fighter generator with new hiring options every four fights that depend on team reputation.
  • Economic simulation with wages and signing fees, prize money and kill bonuses.
  • Detailed injury recovery system with realistic temporary and permanent consequences.
  • Blindness, concussion, unconsciousness and severed limbs.
  • Over 100 different types of injury, with different consequences.
  • Strategic selection in 1v1, 2v2, 3v3 and 4v4 fights.
  • Highly detailed optional battle report that reveals every RNG roll for every single mechanic – no ‘black box’ outcomes.
  • Try to maintain high control in fights by using defensive moves to generate better attacking opportunities.
  • Disobedient fighters sometimes ignore your instructions.
  • Over 100 perks including over 30 special moves.
  • Each class can hybridize by selecting perks from other trees. The back end managerial part of the game has similarities to games like Football Manager and Out of the Park and involves hiring new fighters by judging their potential and skills, training them, and then selecting the right combination to gain tactical advantages over opposing teams.įighters can be veterans, citizens, criminals or slaves, each with their own unique game mechanisms and characteristics, and come in six classes: gladiator, rogue, barbarian, defender, retarius and leader. The player takes on the role of manager of a team of gladiators, trying to win a league and a cup. Gladiator Manager is a sports management and tactical text-based battle simulation game.









    Gladiator begins how to get high